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Jurnal de Modificări
Patch Notes – Update 1.0.10
12.08.2026Patch Notes – Update 1.0.10
The main focus of this update is to ensure that combat balance works as intended. Monsters had been dealing only a fraction of their intended damage, making them far less threatening than they should have been. This critical issue has now been resolved.
In addition, several long-standing issues involving Shop Search, the Classic Interface, Guild Lands, translations, and other game systems have been fixed.
Changes
Item Shop Storage
- Right-clicking an item in your Item Shop Storage now transfers it directly to your inventory.
- Drag & drop is no longer required.
- If your inventory is full, you will receive an "Inventory is full." notification.
Vendor NPC
- Empty Bottles have been added to the Vendor NPC and can now be purchased directly from the shop.
Fixes
Combat Balance
Monster Damage
- Fixed a critical issue that prevented monsters from dealing the correct amount of damage to characters.
- Two columns were missing from the monster data, causing the damage multiplier of every monster to be read as zero.
- As a result, even powerful monsters were dealing only the minimum amount of damage, approximately 4–5 damage per hit.
- The same data misalignment also caused monster skills, summoned helpers, and transformation-related data to be read incorrectly.
- The monster data has now been corrected. Monsters deal damage according to their intended type and strength and use their skills properly.
- Monsters, particularly those in higher-level areas, will now pose the level of threat they were originally intended to.
Shop Search
Skill Books & Forget Books
- Skill Book and Forget Book searches have been fixed across all supported client languages.
- Skill Books and Forget Books can now be searched correctly by their names.
- Previously, certain books could return no results when using another client language or when selecting them directly from the search suggestions.
- Selecting a specific book from the suggestion list now correctly displays matching results.
- You can also search for all items of the same type by entering the general "Skill Book" or "Forget Book" name.
Shop Search After Teleporting
- Fixed an issue that could cause the Shop Search window to become unresponsive after teleporting to another map while it was open.
- Previously, the window could reappear after loading while its close button stopped working and errors were generated in the background.
- The Shop Search window now closes correctly when teleporting.
Guild Lands
- Issues affecting building placement on Guild Lands have been fixed.
- Guild leaders can now properly use the building placement system while inside their own Guild Land.
- Issues affecting both opening the building placement window and placing structures on Guild Land have been resolved.
Classic Interface – Guild Buildings
- The missing Guild Building placement button has been restored in the Classic Interface.
- Previously, when a guild leader entered their own Guild Land, the button was only available when using the Modern Interface.
- Guild leaders using the Classic Interface can now properly access the building placement window.
Items & Interface
Return Scrolls
- Fixed an issue where hovering over certain Return Scrolls could display a "map image could not be loaded" error.
- Regions without an available atlas image will no longer cause an error window to appear.
- The item's tooltip will simply be displayed without the map image as intended.
Languages & Translations
Romanian & English
- Various translation issues in the Romanian and English clients have been corrected.
- Several incorrect, missing, or untranslated interface and gameplay texts have been updated.
Chinese Client
Several important missing translations have been completed for the Chinese client.
- All skill names have been translated into Chinese.
- Skill descriptions and effect information are now displayed in Chinese.
- Class descriptions on the character creation screen have been translated into Chinese.
- Several texts that previously remained in English, German, or Turkish have been corrected.
- Incorrect or missing effect descriptions for several skills have also been fixed.
- For example, the missing value in the second effect of the Fear skill is now displayed correctly.
Thank you for your continued support and feedback.
We will continue improving Triarch Online's combat balance, game systems, and overall player experience.
More improvements and updates are already on the way!
Jurnal de Modificări
Patch Notes – Update 1.0.9
09.08.2026Patch Notes – Update 1.0.9
This update focuses entirely on making Auto Hunt smarter and more efficient.
Archers now properly use their bow range instead of running directly up to their targets, while healing and support skills are no longer wasted unnecessarily.
Fixes
Auto Hunt
Archer Attack Range
- Archers now properly use their bow's attack range.
- Previously, even when a target was already within shooting distance, Auto Hunt would make the character run all the way up to the monster before firing the first arrow.
- Auto Hunt now stops moving as soon as the target enters attack range and begins firing from that position.
- This behavior now works the same way as manually clicking a monster to attack it.
- Melee characters also benefit from this improvement. They now stop once they reach striking distance instead of walking directly into the monster.
Healing Skill
- The Shaman's Healing skill is no longer wasted while the character is at full health.
- Previously, Auto Hunt would cast Healing as soon as its cooldown ended, regardless of the character's current HP.
- Healing is now automatically used only when the character's HP drops below 50%.
- A nearby monster is no longer required for Healing to be used.
- This means your character can heal while moving toward the next target when necessary.
Active Buff Skills
- Active buff skills are no longer unnecessarily recast while their effects are still active.
- Skills such as Swiftness and Attack Up can remain active longer than their own cooldowns. Previously, Auto Hunt could cast them again as soon as the cooldown ended.
- This resulted in unnecessary MP consumption and interruptions to normal attacks.
- Auto Hunt now checks whether the corresponding effect is still active before attempting to cast the skill again.
- Previously, this check only worked correctly for certain skills such as Aura of the Sword and Enchanted Blade.
Thank you for your continued support and feedback.
We will continue improving Auto Hunt and other gameplay systems to provide a smoother and more efficient experience.
More improvements are already on the way!
Jurnal de Modificări
Patch Notes – Update 1.0.8
08.08.2026Patch Notes – Update 1.0.8
This update focuses primarily on the Event System. Triarch Online's event infrastructure is now active, with the Moonlight, Football, and Hexagonal Chest Events integrated into the game. Events can now be scheduled through the Event Calendar, allowing players to obtain event-specific rewards from monsters while they are active.
In addition, the Horse System has received a major rework, progression between levels 16–30 has been improved, Auto Walk has been enhanced, and a critical issue causing monster-specific drops to be approximately four times rarer than intended has been fixed.
New Features
Event System
Triarch Online's event infrastructure is now active.
The following events have initially been integrated into the system:
- Moonlight Event
- Football Event
- Hexagonal Chest Event
Events will be activated on scheduled dates and times and can be tracked through the Event Calendar.
Moonlight Event
While the event is active, monsters can drop Moonlight Treasure Chests.
- Drop chance varies depending on the monster type.
- Stronger monsters have a higher chance to drop them.
- Boss and King-class monsters do not drop them.
- Monsters closer to your character's level have a higher drop chance.
Football Event
While the event is active, monsters can drop Footballs.
- Drop chance varies depending on the monster type.
- Boss and King-class monsters do not drop them.
- Monsters closer to your character's level have a higher drop chance.
- The overall drop rate can be adjusted individually for each event.
Hexagonal Chest Event
While the event is active, monsters can drop Hexagonal Gift Packages.
The event follows similar drop rules to the Moonlight and Football Events.
Event Bonuses
The new event infrastructure also supports special server-wide bonuses that can be activated during events.
- Experience Bonus
- Item Drop Bonus
- Yang Bonus
Bonuses become active when the event begins and are automatically removed when the event ends.
Event bonus announcements are also displayed in the player's selected client language.
Chinese Language Support
Chinese (基本中文) is now a fully supported client language.
- Select the Chinese flag on the character selection screen to switch languages.
- Item and monster names sent by the server are now displayed in Chinese as well.
- Character names will continue to use Latin characters.
Horse Tail
The Horse Tail, which previously existed in the game with a name and icon but had no active functionality, now has a proper effect.
- Equip the Horse Tail in your shield slot to prevent your horse's stamina from running out.
- While the item is active, you can continue riding without being forced to dismount due to stamina depletion.
- Normal stamina regeneration and horse feeding continue to function as usual.
Changes
Horse System
The Horse System has received a major rework.
Horse Health
Running out of horse health no longer prevents you from using your horse entirely.
- Your horse is now always summoned alive and can still be ridden.
- You can feed your horse using normal feed with Ctrl+F.
- Each feed restores 1 health point.
- The horse status indicator will continue to warn you when your horse has no health remaining.
- Monkey Dungeon Herbs instantly restore your horse's health and stamina to full.
Low Horse Health Penalties
Taking care of your horse now has a greater impact.
When your horse has no health remaining:
- Attack Speed: −20
- Movement Speed: −30
- Damage Dealt: −20%
- Horse skills cannot be used.
When your horse is below 30% health:
- Attack Speed: −10
- Movement Speed: −15
These penalties are applied when you mount your horse and are removed when you dismount.
Intelligence Bonus
Riding a horse no longer increases your character's Intelligence.
Previously, if your Intelligence was lower than the horse's own value, mounting would raise it to a value between 9–22, depending on the horse's level.
This behavior has now been removed.
All other horse-related stats, including Strength, Dexterity, Vitality, Damage, and Defense, continue to work as before.
Experience Balance
- The experience reduction for levels 16–30 has been removed.
- Players in this level range now receive 100% of the available experience.
- Previously, experience gain in this range was reduced to 80%.
- All other level brackets remain unchanged.
This change is intended to make early-game progression smoother.
Auto Walk
Several improvements have been made to the Auto Walk system.
- Pathfinding has been improved.
- Movement around obstacles has been improved.
- Long-distance navigation now follows routes more reliably.
Storage Keeper Interface
- Unnecessary bars have been removed from the Storage Keeper window.
- The interface now has a cleaner and more streamlined appearance.
Fixes
Event System
With the introduction of the new event infrastructure, event timing and bonus handling have also been improved.
- Event bonuses now correctly follow the actual start and end times of each event.
- Events and their associated bonuses are now properly synchronized with the Event Calendar.
Several system messages that previously displayed incorrect or unreadable characters in certain client languages have also been fixed:
- Event bonus announcements
- Chat restriction notifications
- Server restart warnings
- Client version mismatch messages
Item Drop Rates
A significant issue affecting monster-specific item drops has been identified and fixed.
Monster-specific drops were approximately four times rarer than intended.
This particularly affected rewards such as:
- Horse Medals
- Boss Chests
- Other monster-specific drops
Some boss rewards that were intended to be guaranteed were also affected by this issue.
Now:
- Guaranteed boss rewards correctly drop on every kill.
- Other monster-specific item drop rates have been restored to their intended values.
Items
- Fixed an issue where the Experience Ring and Thief's Glove remained in the inventory after being unequipped.
- These items are now correctly removed when unequipped after being equipped.
Monkey Dungeon
Several issues affecting systems inside the Monkey Dungeon have been fixed.
- Easy / Normal / Hard Monkey Herbs now work correctly inside the dungeon.
- Protection effects are now applied correctly.
- Dungeon time is now calculated correctly.
- Time extensions now function as intended.
- An issue affecting potion usage limits has been fixed.
Horse Feeding
Previously, feeding a horse with no remaining health consumed the feed without restoring any health.
This issue has been fixed.
- Normal feed now correctly restores horse health.
- Monkey Dungeon Herbs are only consumed when they successfully apply their effect.
Quests
- Fixed an issue preventing the Level 53 Hunting Quest from being completed even when all required conditions had been met.
- The quest now progresses and completes correctly once the required objectives are fulfilled.
Interface
- Fixed a visual issue where Combo could appear as active in the interface after changing channels even when it was not actually active.
Thank you for your continued support and feedback.
We will continue improving Triarch Online, refining existing systems, and developing new content.
More events, improvements, and new content are coming soon!
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