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消息FórumSeznam změnPatch Notes – Update 1.0.8
Patch Notes – Update 1.0.8
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upraveno08.08.2026 - 22:37
Patch Notes – Update 1.0.8
This update focuses primarily on the Event System. Triarch Online's event infrastructure is now active, with the Moonlight, Football, and Hexagonal Chest Events integrated into the game. Events can now be scheduled through the Event Calendar, allowing players to obtain event-specific rewards from monsters while they are active.
In addition, the Horse System has received a major rework, progression between levels 16–30 has been improved, Auto Walk has been enhanced, and a critical issue causing monster-specific drops to be approximately four times rarer than intended has been fixed.
New Features
Event System
Triarch Online's event infrastructure is now active.
The following events have initially been integrated into the system:
- Moonlight Event
- Football Event
- Hexagonal Chest Event
Events will be activated on scheduled dates and times and can be tracked through the Event Calendar.
Moonlight Event
While the event is active, monsters can drop Moonlight Treasure Chests.
- Drop chance varies depending on the monster type.
- Stronger monsters have a higher chance to drop them.
- Boss and King-class monsters do not drop them.
- Monsters closer to your character's level have a higher drop chance.
Football Event
While the event is active, monsters can drop Footballs.
- Drop chance varies depending on the monster type.
- Boss and King-class monsters do not drop them.
- Monsters closer to your character's level have a higher drop chance.
- The overall drop rate can be adjusted individually for each event.
Hexagonal Chest Event
While the event is active, monsters can drop Hexagonal Gift Packages.
The event follows similar drop rules to the Moonlight and Football Events.
Event Bonuses
The new event infrastructure also supports special server-wide bonuses that can be activated during events.
- Experience Bonus
- Item Drop Bonus
- Yang Bonus
Bonuses become active when the event begins and are automatically removed when the event ends.
Event bonus announcements are also displayed in the player's selected client language.
Chinese Language Support
Chinese (基本中文) is now a fully supported client language.
- Select the Chinese flag on the character selection screen to switch languages.
- Item and monster names sent by the server are now displayed in Chinese as well.
- Character names will continue to use Latin characters.
Horse Tail
The Horse Tail, which previously existed in the game with a name and icon but had no active functionality, now has a proper effect.
- Equip the Horse Tail in your shield slot to prevent your horse's stamina from running out.
- While the item is active, you can continue riding without being forced to dismount due to stamina depletion.
- Normal stamina regeneration and horse feeding continue to function as usual.
Changes
Horse System
The Horse System has received a major rework.
Horse Health
Running out of horse health no longer prevents you from using your horse entirely.
- Your horse is now always summoned alive and can still be ridden.
- You can feed your horse using normal feed with Ctrl+F.
- Each feed restores 1 health point.
- The horse status indicator will continue to warn you when your horse has no health remaining.
- Monkey Dungeon Herbs instantly restore your horse's health and stamina to full.
Low Horse Health Penalties
Taking care of your horse now has a greater impact.
When your horse has no health remaining:
- Attack Speed: −20
- Movement Speed: −30
- Damage Dealt: −20%
- Horse skills cannot be used.
When your horse is below 30% health:
- Attack Speed: −10
- Movement Speed: −15
These penalties are applied when you mount your horse and are removed when you dismount.
Intelligence Bonus
Riding a horse no longer increases your character's Intelligence.
Previously, if your Intelligence was lower than the horse's own value, mounting would raise it to a value between 9–22, depending on the horse's level.
This behavior has now been removed.
All other horse-related stats, including Strength, Dexterity, Vitality, Damage, and Defense, continue to work as before.
Experience Balance
- The experience reduction for levels 16–30 has been removed.
- Players in this level range now receive 100% of the available experience.
- Previously, experience gain in this range was reduced to 80%.
- All other level brackets remain unchanged.
This change is intended to make early-game progression smoother.
Auto Walk
Several improvements have been made to the Auto Walk system.
- Pathfinding has been improved.
- Movement around obstacles has been improved.
- Long-distance navigation now follows routes more reliably.
Storage Keeper Interface
- Unnecessary bars have been removed from the Storage Keeper window.
- The interface now has a cleaner and more streamlined appearance.
Fixes
Event System
With the introduction of the new event infrastructure, event timing and bonus handling have also been improved.
- Event bonuses now correctly follow the actual start and end times of each event.
- Events and their associated bonuses are now properly synchronized with the Event Calendar.
Several system messages that previously displayed incorrect or unreadable characters in certain client languages have also been fixed:
- Event bonus announcements
- Chat restriction notifications
- Server restart warnings
- Client version mismatch messages
Item Drop Rates
A significant issue affecting monster-specific item drops has been identified and fixed.
Monster-specific drops were approximately four times rarer than intended.
This particularly affected rewards such as:
- Horse Medals
- Boss Chests
- Other monster-specific drops
Some boss rewards that were intended to be guaranteed were also affected by this issue.
Now:
- Guaranteed boss rewards correctly drop on every kill.
- Other monster-specific item drop rates have been restored to their intended values.
Items
- Fixed an issue where the Experience Ring and Thief's Glove remained in the inventory after being unequipped.
- These items are now correctly removed when unequipped after being equipped.
Monkey Dungeon
Several issues affecting systems inside the Monkey Dungeon have been fixed.
- Easy / Normal / Hard Monkey Herbs now work correctly inside the dungeon.
- Protection effects are now applied correctly.
- Dungeon time is now calculated correctly.
- Time extensions now function as intended.
- An issue affecting potion usage limits has been fixed.
Horse Feeding
Previously, feeding a horse with no remaining health consumed the feed without restoring any health.
This issue has been fixed.
- Normal feed now correctly restores horse health.
- Monkey Dungeon Herbs are only consumed when they successfully apply their effect.
Quests
- Fixed an issue preventing the Level 53 Hunting Quest from being completed even when all required conditions had been met.
- The quest now progresses and completes correctly once the required objectives are fulfilled.
Interface
- Fixed a visual issue where Combo could appear as active in the interface after changing channels even when it was not actually active.
Thank you for your continued support and feedback.
We will continue improving Triarch Online, refining existing systems, and developing new content.
More events, improvements, and new content are coming soon!
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